Reckeen LITE: Virtual studio Configuration Panel – loading a studio file

In order to load a selected studio project, choose one of the V/C trays to which a new studio is to be loaded. Press one of V/C buttons on the PVW switcher. You can also select the tray by pressing V/C button on the side bar. The selected button will lit up green.

Then, press Import button in the studio’s configuration panel.

Specify a proper file with *.rec2D extension in the file selection window that opens. After clicking on a file, its set’s preview is displayed in the window on the right.

The file will be loaded into the selected V/C tray. In order to load the consecutive projects or studio shots, the action should be repeated for the subsequent studio shots, choosing a different V/C tray number.

NOTE: For each studio’s set design, you should choose sources A, B, C, D that will be used in the displayed studio.

Such loaded studios are immediately ready to be used, so if you want the studio to appear on the air, you only need to press TAKE button.

Reckeen LITE: Virtual studio Configuration Panel – aspect ratio function: KEEP/STRETCH

With this function, you can set the aspect ratio for sources A, B, C or D, for movie files or for images.

The Keep option allows you to maintain the source’s aspect ratio, while the Stretch option stretches the image to cover the whole desired area. See the following example.

If, for example, a video file with its aspect ratio of 4:3 is placed in a studio on a display, which has an aspect ratio of 16:9, the image file proportions will be maintained and the ‘lacking’ space on the screen will be transparent.

If you select the Stretch option, the image of an aspect ratio of 4:3 will be stretched to 16:9 proportions, and there will be no uncovered space on the display. You have to remember that the stretched picture will not have the previous aspect ratio.

Reckeen LITE: Virtual studio Configuration Panel – selection of signal sources A,B,C,D

Unlike Reckeen 3D in Reckeen Lite, the setting of sources A, B ,C and D is different for each camera V/C.

The fundamental part of studio configuration is a selection of a source. Usually, a studio project allows you to place there 4 input signals A, B ,C and D that are set on the mixer in an additionally opened panel.

In a studio design, the first two of them, namely A and B, are almost always images of presenters (Talents), from CAM 1 to CAM 4 sources. A keying filter is applied to these sources.

The applied key removes a uniform background (e.g. green), on which the presenter is filmed.

The third and fourth signal source – C and D may be a film or a still image. They are usually displayed on virtual screens that are a part of studio scenography. Everything depends on the project. In the picture, you can see two images of presenters (source A and B) and studio screens, where a film (source C and D) is displayed.

Most often the default A, B , C and D sources were defined by a studio designer, but you go to the VSM Lite Editor and create your own settings, e.g. remove a Talent or add a screen. In each studio, signals can be used in a different way. Due to this flexibility, the signals have been described in a studio configuration panel in a universal way – symbols A, B , C and D.

There are four separate rows of buttons with identical descriptions for sources A, B ,C and D. This enables a separate regulation of parameters for sources A, B , C and D.

The input signal for studio composition can be: a transparency (Off), a camera image (CAM_1, 2,3,4), a video file (Media 1, 2), an image/bitmap (Still 1, 2),

And so are called the buttons located in four rows below the studio previews. The button with selected source is highlighted . Changing the input source takes place immediately, so you can change it during the live broadcast.

After selecting the appropriate signal sources, a figure of a presenter will be displayed against a studio scenography, and a selected video file or a still image will be shown on virtual screens. If a keying filter has not been enabled for the source with a presenter figure, you have to switch it on and set its parameters.

After applying the correct keying parameters, a background against which the presenter is filmed (e.g. green) will be removed and the figure of the presenter will be visible against the background of the studio scenography.

In order to make the figure of the presenter fit better into set design you have used, you can adjust the figure’s size and position in the studio. A separate window is used for changing these parameters. The window can be opened with a button located next to the buttons used for the studio’s signal sources
selection.

This window works on the same principle as the Placement window earlier described in the DSK section. The only exception is an additional function Aspect Ratio: Keep / Stretch described on the following pages of the manual.

Reckeen LITE: Virtual studio Configuration Panel

After opening a production screen of LITE Production, you will find the virtual studio Configuration Panel in the lower left corner. The Reckeen LITE Studio system will always open a new session with a starting studio loaded.

A studio file’s path on the disk is displayed at the top of the panel.

The Reckeen LITE Studio system is equipped with 4 V/C channels, that is Virtual Cameras. The backlit buttons V/C 1 to V/C 4 on the left side of the configuration panel allow you to choose which group of V/C shots you can currently configure.

The V/C buttons in the panel are fully compatible with the main video mixer. If you change the status of the main mixer (switch the V/C on the mixer), whether it is in PREVIEW (PVW) section or PROGRAM (PGM) section, the button in V/C control panel will switch automatically. V/C tab button is highlighted in red when the virtual camera V/C to which it is assigned, is on the air, that is, in a live signal on the PROGRAM screen. And when the button is highlighted in green, it means the virtual camera V/C image is displayed on the PREVIEW screen.

Each V/C shot of the studio enables definition of virtual camera movements in 4 different phases.

Control panel allows you to define four phases for one virtual camera V/C shot (Phase 1, 2, 3 and 4 previews). The current phase is marked by a highlighted stripe above the preview. Phases can be switched at any time, both when the studio is on the air, and when it is being prepared for broadcast. Clicking on a preview of one of inactive phases switches the view to that phase.

After loading to the control panel a studio’s set design that has several virtual camera shots, the shots will be loaded into V/C 1, V/C 2, V/C 3, and V/C 4 trays. This will correspond to images from 4 virtual cameras in the studio. Switching between the trays allows you to quickly change the virtual camera’s view.

In the Reckeen LITE system, you can also load one studio into the V/C 1 container, which is going to be on the air, and a completely different one into the V/C 2 tray, which we is going to be prepared for broadcast on the PREVIEW screen.

PROGRAM and PREVIEW screens for two different studios loaded into two V/C trays.

Reckeen LITE : Production module screen

After clicking on the LITE Production icon on the start screen, the main module of the system appears on the screen. It’s a kind of an executive center, where most of the Reckeen LITE system production functions are activated from.

The production screen area can be divided into five main areas, the same as the 3D Production version:

  1. Toolbar
  2. Multiview Panel (previews panel)
  3. Vision Mixer (production switcher)
  4. Virtual studio Configuration Panel
  5. Media trays

Areas described in points 1, 2, 3 and 5 are common to both systems: Reckeen 3D Studio and Reckeen LITE . These areas have already been described in the manual.

 

External keyboard – RECKEEN LITE shortcuts

ModuleFunctionShortcut
Vision Mixer (Production Switcher)Source Selection PGM :CAM1…Still21 … +
Vision Mixer (Production Switcher)Source Selection PRV : CAM1…Still2Q … ]
TransitionFTBCtrl+B
TransitionTakeReturn
TransitionAutoSpace
DSKDSK 1Insert
DSKDSK 2Home
DSKDSK 1 – select next item from listDelete
DSKDSK 2 – select next item from listEnd
DSKDSK CutPage Up
DSKDSK MixPage Down
StreamF12
CaptureScroll Lock
Still/GrabPause/Break
Programming Trigger ButtonsF1-F10
Media TraysTray Selection: Audio In … SoundCtrl + F1 … Ctrl + F9
Media TraysStop in active TrayK
Media TraysPlay in active TrayL
Media TraysAutoplay in active Tray;
Media TraysLoop in active Trayapostrophe ‘
Media TraysTab selection in active TrayCtrl+1 .. Ctrl+5
V/C PhaseSpeed Transition SlowNum /
V/C PhaseSpeed Transition MediumNum *
V/C PhaseSpeed Transition FastNum –
V/C PhasePhase selection in active V/C (Phase1…4) – moveNum: 0..3
V/C PhasePhase selection in active V/C (Phase1…4) – cutShift + Num 0..3
ABCD MixerSource Selection A OFF…Still 2Alt +1 … Alt + 9
ABCD MixerSource Selection B OFF…Still 2Alt + Q … Alt + O
ABCD MixerSource Selection C OFF…Still 2Alt + A … Alt + L
ABCD MixerSource Selection D OFF…Still 2Alt + Z … Alt + .
Configuration WindowCtrl + C
Load StudCtrl + L

External keyboard – RECKEEN 3D STUDIO shortcuts

ModuleFunctionShortcut
Vision Mixer (Production Switcher)Source Selection PGM :CAM1…Still21 … +
Vision Mixer (Production Switcher)Source Selection PRV : CAM1…Still2Q … ]
TransitionFTBCtrl+B
TransitionTakeReturn
TransitionAutoSpace
DSKDSK 1Insert
DSKDSK 2Home
DSKDSK 1 – select next item from listDelete
DSKDSK 2 – select next item from listEnd
DSKDSK CutPage Up
DSKDSK MixPage Down
StreamF12
CaptureScroll Lock
Still/GrabPause/Break
Programming Trigger ButtonsF1-F10
Media TraysTray Selection: Audio In … SoundCtrl + F1 … Ctrl + F9
Media TraysStop in active TrayK
Media TraysPlay in active TrayL
Media TraysLoop in active Trayapostrophe ‘
Media TraysTab selection in active TrayCtrl+1 .. Ctrl+5
V/C ShotsSpeed Transition SlowNum /
V/C ShotsSpeed Transition MediumNum *
V/C ShotsSpeed Transition FastNum –
V/C ShotsShot selection in active V/C (the first
10 shots) – move
Num: 0..9
V/C ShotsShot selection in active V/C (the first
10 shots) – cut
Shift + Num 0..9
ABCD MixerSource Selection A OFF…Still 2Alt +1 … Alt + 9
ABCD MixerSource Selection B OFF…Still 2Alt + Q … Alt + O
ABCD MixerSource Selection C OFF…Still 2Alt + A … Alt + L
ABCD MixerSource Selection D OFF…Still 2Alt + Z … Alt +
Configuration WindowCtrl+P
Camera SetupC
3D EditorV
Load 3D StudioCtrl + L
Camera SetupV/C SelectionNum: 0..9
Camera SetupUndo/RedoCtrl+Z, Ctrl + Y
Camera SetupCloseESC
3D EditorDelete the selected objectDelete
3D EditorAdd a new objectInsert
3D EditorUndo/RedoCtrl+Z, Ctrl + Y
3D EditorMove ModeAlt + Z
3D EditorRotate ModeAlt + X
3D EditorScale ModeAlt + C
3D EditorDeselect the objectSpace
3D EditorWizardCTRL + W
3D EditorCloseESC
3D EditorView Mode1..7

Control Panel VKEY 100 / external keyboard – V/C STUDIO: SET BUS A SOURCE

With this feature, you can set a signal source A in your studio. The function operates on line A buttons on an additional panel in the lower left corner of the screen. On this panel, you can select A, B, C and D signal sources for your studio.

Select a source from a drop-down list in the V/C Studio Stream field. When you press a key with V/C Studio: Set Bus A Source function assigned, a button with the selected source will light up on the panel.

Image shows a selected source: Camera1.

  • The active CAM1 button is backlit on the panel.
  • V/C Studio: Set Bus B Source function allows you to set a source for the line B,
  • V/C Studio: Set Bus C Source function – a source for line C and consequently,
  • V/C Studio: Set Bus D Source function – for line D.

Control Panel VKEY 100 / external keyboard – V/C STUDIO: SELECT CAMERA

This function is used to enable a particular camera shot. First, select a virtual cameraman (V/C1 to V/C4) in the V/C Unit field. Later, select a shot’s index (1 to 15) in the Camera field and then, select a type of a virtual camera movement in the V/C Transition field. Should the camera move around the studio in a linear fashion: Linear or in a curved one: Curved (real dynamic). The last value to set is a speed of the virtual camera motion in 3D studio – in the Speed field.

Note that, for this function to be executed, image from this virtual camera V/C has to be on the air, that is on the PROGRAM screen.

Let’s assume that a virtual cameraman V/C1 is in a certain position in the studio (e.g. SHOT 1). When you are programming a Trigger for this V/C1 cameraman, the camera moves (Linear or Curved) to SHOT 2 at an indicated speed after the KeyF is activated. The image below.

This way you can design a path a camera moves along. To Key F1 you can assign V/C 1 cameraman’s movement to SHOT 2, make a close-up to the presenter (talent), to Key F2 you can assign V/C 1 cameraman’s movement to SHOT 3 and so on.

This function has one more important feature. Typically, during production, when you go through consecutive shots of a virtual camera, they all have the same transition speed and Linear or Curved (real dynamic) type set. However, a camera movement programmed with V/C Studio: Select Camera function can have any speed and movement type set. Therefore, the camera path composed of sequences triggered by F keys can have different transition speed and type parameters in each part of motion.