Control Panel VKEY 100 / external keyboard – AUDIO INPUT: VOLUME

With enabling this feature, you are able to increase or to lower a sound value for a selected input channel by setting an exact dB value of this channel’s slider. After selecting a channel from Audio Input drop-down list, e.g. Media1, entering a value in the field, e.g. 5 dB, and enabling Audio Input: Volume, the Media1 channel volume slider will be set exactly in the position: 5 dB.

Control Panel VKEY 100 / external keyboard – AUDIO INPUT: SOLO

This function is similar to Audio Input: Mute function.

The difference is that with Audio Input: Mute function you can simultaneously silence several different Audio Inputs in the mixer, while using Audio Input: Solo function, you can only set one channel as Solo.
This stems from the definition of a Solo function:

Solo – a feature that enables sending a selected signal individually to the output. Enabling this feature for the chosen channel mutes all the other input channels. Only the signal for which the Solo feature has been enabled is sent to the outputs.

Control Panel VKEY 100 / external keyboard – AUDIO: INPUT MUTE

In the audio mixer, each input has a separate slider for adjusting this input’s signal level. Audio: Input Mute function allows you to mute (enable Mute to) a single channel selected from the Audio Mixer’s inputs. These are: Line In 1, Line In 2, Camera1, Camera2, Camera3, Camera4, MIC, Media 1, Media 2, and Sound.

For example, let’s use Audio: Input Mute function to enable Mute option for a signal from a Camera1 input.

In order to add the function to a KeyF function key, press a square icon with a plus sign.

A drop-down list of functions will appear: Select command type. To select a function, highlight it with a cursor and double-click it or click on an icon: Add. The function will be added to the bank. In the same manner you can add more functions with different ranges.

To delete a chosen function, you have to move the cursor on it so that it becomes highlighted and press a button with a minus sign (as shown above). The function will be deleted.

After adding Audio Input: Mute, the following options will appear on the right side of the window: Audio Input and Mute.

Audio Input option – from the drop-down list, choose an input to which you want to apply Mute function.

Mute option: when you tick the Enabled On / Off checkbox, it means you want to turn Mute function ON. That is, when the Trigger is activated by pressing the KeyF, the sound on Camera1 channel will be muted.

If the checkbox is not ticked, then pressing KeyF will turn Mute function OFF.

If there are several functions assigned to one KeyF, you can change their order. Select one of them and move it up or down using the cursor

To test operation of a single function, highlight it with the cursor and press Test Command button on the screen. To turn the testing off, press Test Command button again with the cursor.

After pressing Test button for the selected Audio Input: Mute function, the sound will be muted. You can see on the screen that a MUTE checkbox under Camera1 slider in the Audio In settings is automatically ticked.

Run Macro button located on the right side, right next to Test Command button, allows you to test the entire set of functions assigned to the given KeyF’s bank. Pressing Run Macro button should show you how the functions set would work if you pressed a physical function key F on a PC keyboard or on a VKey- 100 control panel.

Example: We want to create a set of functions so that, when you press F1 key on a PC keyboard or on a VKey-100 control panel, the Camera1 sound is muted for 10 seconds.

We start with a function:
Audio: Input Mute – select Camera1 from the drop-down list in the Audio Input field. Tick Enabled On / Off checkbox, enabling the function. When you press plus button, select General Delay from the Select command type drop-down list.

This function allows you to incorporate a pause defined in seconds or frames. We set a 10 seconds delay in the Transition field.

As a third one, add again Audio Input: Mute function from the dropdown list. Set it for Camera1, but this time do not tick the Enabled On / Off checkbox. This means Audio Input: Mute function for Camera1 will be disabled.

The whole sequence triggered with the function key will be as follows:

  • Mute the sound of Camera1 channel.
  • The mute lasts 10 seconds.
  • Turn off mute for this channel.

Example: You can enable Audio Input: Mute for several input channels. Then, after turning on this Trigger, the Mute function will be enabled simultaneously for all the chosen sliders. All selected channels will be muted after pressing a single function key on the keyboard. The image below – muted channels: Media1, Media2, and MIC.

Control Panel VKEY 100 / external keyboard – advanced mode

First of all, it has to be said that the PRODUCTION module application is divided into functions that can be turned on and off with a mouse or a keyboard, like changing the state of a main BUS mixer or DSK settings.
To facilitate your work, you can combine several functions creating a command sequence that can be programmed to be executed by one of the Trigger banks. A Trigger bank can be set off automatically with a single button. The functions are then triggered one after the other, creating interesting sequences. A classic use of Triggers is displaying content (pictures, videos) automatically at a specific time in the PROGRAM output. For example: setting Media as a source, introduction as DSK, its positioning, scale and rotation, going on the air at a certain time to PROGRAM and going off the air. Therefore, a Trigger is a programmed sequence of functions set off with a single button.

There are 10 Trigger banks assigned to F1 to F10 function keys in the Reckeen 3D system.

Programming a Trigger:

Open Menu> Options> Configuration> Triggers.

When you open Triggers window, first select a key that will be programmed (KeyF1 to KeyF10).

In the upper right corner of the window, select for this chosen key a Mode in which you will enter Triggers: Simple or Advanced. Simple Mode has been created for displaying videos, full screen pictures or for the sound file to go on the air quickly. In Advanced mode, you can freely combine functions of an entire application.

If for a certain key (e.g. KeyF1) you chose a mode (e.g. Simple), you can still assign both Simple and Advanced modes to the other keys (KeyF2 to KeyF10).

At any given point of time, only one set of Triggers assigned to a specific function key can be executed in the Reckeen 3D system. The remaining function keys are not available until the termination of the functions. If you use KeyF1, you will not be able to activate another key, e.g. KeyF2, until all the functions stored in the bank are not completed. Operation of a given KeyF is signaled on the VKey-100 control panel with its button illumination.

At any time, you can terminate the operation (stop executing the functions set) of the KeyF button by pressing the active key button again. However, a single internal function must reach its completion and only then the remaining KeyF keys will be unlocked. Pressing the same KeyF once again will not continue execution of the consecutive functions – an entire list of functions will start from the beginning.

Let’s now discuss all the functions that can be programmed.

Control Panel VKEY 100 / external keyboard – simple mode

Let’s set the Trigger, which is to be assigned to the F1 key. The icon of Key F1 tab is highlighted . First, in the upper right corner of the window, switch to Simple mode. In a Simple mode, click on an icon at the upper left side of the window, and you will be able to select None or Graphics Overlay from the drop-down list.

Graphics Overlay mode enables you to easily load a file with a chosen type of medium. Click on the white arrow in the Media Stream field and select the type (that is a tab from the media tray where you have placed your file) from the drop-down menu: Still 1, Still 2, Text 1, Text 2, Media 1 Media 2, or Sound.

Choose a number of a page from the drop-down menu by clicking on the white arrow in the Container Page field.

The next step is to click the square button with three dots in the Media file field, to set the path to the file in the selected tab page of the tray.

A window reflecting a given medium tray (for example Media 1) will open. If the file of your interest does not exist, then you can double-click on an empty field and add it to the tray from the hard drive. This will create a file’s icon ready to be chosen as a path.

You can also set a manner in which the selected file enters on the vision. It is done by clicking on the Transition icon and setting the transition’s duration – the number of seconds or frames. For video files (Media) and Sound, a loop, that is playing a file repeatedly, can be enabled.

When the Loop is marked as active, the file will be visible on the air and played in a loop until the function button ‘F’ is pressed again by the user.

When the Loop is not checked, the file will be visible on the air and will end with its last frame, automatically leaving the Program image, i.e. turning the Trigger function off automatically.

The beginning and the end of the medium file take into account Mark In and Mark Out markers on the file, when you use it as a Simple Trigger.

Simple Trigger supports full audio for a given file, so when the tray is active on a mixer, the sound will appear at the system output when the Trigger is activated.

Simple Triggers are often used as additional scenery or special effects files, like for example semitransparent video files.

After setting all the parameters, click on the Activate Command icon at the bottom left of the window. If all the following actions were completed correctly, the command will be activated for a given key. If not – the system will inform you what yet remains to be set.

Normally, during the production, the functions are not triggered with Activate Command icon, but with the ‘F’ function keys located on the control panel’s keyboard vKEY-100 or PC keyboard .

ontrol Panel VKEY 100 / external keyboard – programming trigger buttons

Simple mode has been created for the on PRG screen viewing of movies, full-screen images, or for quick.
There are three OUTPUT buttons next to DELEGATION buttons input of audio files . In Advanced mode we can freely combine the functions of the whole application.

You can set the following commands to the function buttons:

AUDIODSKGENERALV/CMEDIAOUTPUT
Input: MuteSet PositionDelayStudio LoadAuto PlaySelect Preview
Input: SoloSet PreviewSelect CameraLoop PlaySelect Program
Input: VolumeSet RotationSet Bus A SourcePauseTransition Auto
Master Output: MuteSet ScaleSet Bus B SourcePlayTransition Fade to Black
Master Output: VolumeSet SourceSet Bus C SourceSelectTransition Take
Output: MuteTransition CUTSet Bus D SourceStop
Output: SourceTransition MIX
Output: Volume

To assign a specific command to one of 10 function buttons F-1 to F10, click on the Triggers icon in the Reckeen 3D system configuration window. Then select a Mode – Simple or Advanced – at top right side of the window.

Control Panel VKEY 100 / external keyboard – how to use keyboard

V-KEY100 Keyboard.

In the central part you can find a main mixer. The first row of buttons, backlit in red, stands for PROGRAM channel, live on the air.

The second row of buttons is the PREVIEW channel, where you prepare the material. It is backlit in green.

State of the keyboard keys reflects the state of the Reckeen application.

A transition between video channels can be performed with TAKE function. This is an immediate transition.In this case, the selected items on the Program and Preview mixers switch their places.

The second method is a transition with the use of AUTO. It is a smooth transition with a time set in the application. After its use, the T-BAR’s motion is reflected in the application. And a smooth change between PROGRAM and PREVIEW channels takes place.

The third option is to use the T-BAR manually. A lit up green arrow indicates that the T-BAR is in its extreme position. After moving to the next extreme position, another arrow will light up. The PREVIEW channel will smoothly transition to the PROGRAM channel.

You can control the camera shots using the VC buttons. It is possible to highlight shots in the application after selecting an appropriate video channel. Press a button, for example PROGRAM channel’s VC 1.

In the application, VC 1 tab will be highlighted in red.

PROGRAM channel shots will appear next to it. There are 15 possible shots in a given VC, first 10 of which can be found on the keyboard.

In the default NEWS studio, 6 shots have been programmed, so the same number of buttons is currently backlit on the keyboard in the PROGRAM shots section. After pressing one of the buttons, a virtual camera makes a transition to a given shot in accordance with an application mode set, e.g. linear or curved at the speed of 5. A smooth transition to the next point is made. After this movement, the button lights up permanently in orange.

The same can be done in the PREVIEW channel. Let’s press one of the VC buttons.

In the application, the tab will change its color to green.

In the window, you can see PREVIEW channel shots. Press one of the buttons to change the shot. The camera moves, this time in the PREVIEW channel. After this movement, the button lights up permanently in orange.

You can also configure the sources in the studio. In the application, the ABCD mixer is used for that purpose.

On the keyboard, the DELAGATION BUS keys will be used.

Hold down one of the layer buttons, A for example. Buttons enabling source selection for layer A will be illuminated in the PREVIEW channel.

In addition, you can use the buttons on the media mixer.

When you select one of the buttons, the illumination of this layer’s button changes in the application.

Right next to ABCD layer buttons, you can find buttons for setting sources for DSK layers.

They are inactive, so first you have to enable one of the layers. Let’s press a button, e.g. DSK 1.

It will be backlit in green, which means – visible in the PREVIEW channel. Now the DELEGATION BUS button is active. Hold down one of the Delegation BUS buttons, e.g. DSK 1. This time you choose a source for DSK 1 in the PREVIEW channel. You can also use the media mixer. Pressing the button brings the keyboard to its normal operation mode.

Operating the DSK with the keyboard is analogous to the one using the application. It is possible to redirect a DSK source from PREVIEW to PROGRAM channel using CUT button.

After pressing it, the source will immediately appear on the air. DSK 1 button lights up in red. DELEGATION DSK buttons are turned off. Another way to introduce a DSK source on the air is to use MIX button.

When a proper time is set in the application, the source will appear in a smooth transition from the PREVIEW to the PROGRAM channel.

There are three OUTPUT buttons next to DELEGATION buttons.

The first one – CAPTURE – allows you to record the PROGRAM channel to a video file on the disc. When pressed, it will light up in red. The recording starts and a corresponding button with a timer becomes highlighted in the application. The recording is stopped by pressing CAPTURE button again. The button is backlit in white until its next use. Similarly, you can use STM button to stream to a server. Next to it, you can see GRB button for creating a graphic image of the program output.

There are 10 function keys in the upper part of the keyboard. If they are not backlit in white, it means that none of these buttons have been programmed.

You can program them by going to MENU OPTIONS and CONFIGURATION. In the TRIGGER tab, you can assign them suitable functions, e.g. GRAPHICS OVERLAY. After programming two buttons, F1 and F3 for example, and exiting the configuration window, these programmed function keys will be backlit on the VKEY 100 keyboard.

You can use only one function key at a time. After pressing F1 key, it lights up in red as active. All the others are disabled. The function’s deactivation occurs after pressing this button again. After switching it off, the programmed keys will light up in white.

It is possible to control a virtual camera with a JOYSTICK, both in the preview channel and on the air.

On the PROGRAM mixer, select a button, VC 1 for example.

The corresponding tab will be highlighted in red in the application.

This way, you choose virtual camera control with a JOYSTICK’s use in the PROGRAM channel. In the Joystick control section, select VC mode, that is a virtual cameraman.

There are three options below.

The first one is MOVE. When you select this button, it lights up in orange. With the JOYSTICK you can move the camera forwards, backwards, to the right and to the left.

The three F M S buttons are used to set three JOYSTICK speeds. After selecting, for example, F button (FAST), you get much faster camera movement with JOYSTICK’s deflection from zero to its maximum than when choosing M option (MEDIUM) or S one (SLOW).

The speed mode also applies to the JOYSTICK’s knob. With its rotation to the right you can raise the camera and lower the camera by turning it to the left.

ROTATION is the second option for moving the camera. You can rotate the camera around its own axis (right, left, up and down) with a JOYSTICK. Using the knob in this mode, you move the camera forwards by turning the knob to the right and backwards by turning it to the left.

The third movement option is ORBIT. In this mode, you move the camera around a specific point in the studio with a fixed distance from it. By default, this is the 0.0 point. The point of orbit center can be changed in the CAMERA SETUP. Select and highlight any of the objects. After leaving the editor, the new center point of the orbit will be remembered.

When you select DSK option, you can set this layer’s contents with a JOYSTICK. If the DSK button is backlit in green, then the button is active and can be selected.

There are two options at your disposal.

The first – positioning of DSK source.With a JOYSTICK you can, for example, insert a picture (e.g. a station logo) anywhere in the PREVIEW. Use the knob to scale it. You reduce its size by turning the knob to the right and enlarge it by turning to the left.

If the DSK layer is transferred to the PROGRAM channel, that is on the air, then making adjustments with a JOYSTICK is no longer possible.

There is also a second option to use a JOYSTICK for DSK. Choose DSK and ROTATION option.

Using the knob, you can rotate the DSK layer’s content to the right or to the left respectively.

You can find a LOCK button next to the Joystick. It allows you to completely lock the JOYSTICK. When it lights up in red, the JOYSTICK is protected against accidental use.

In emergency situations, it is possible to press the FTB button which will then light up in red. A black board will appear on the PROGRAM screen and the sound on the mixer will be muted. Pressing this button again restores the previous view and the sound mixer’s state.

With the keyboard, you also have control over video and image trays. With a single button, e.g. M1, you can select MEDIA 1 video tray.

It will open automatically in the file preview application. The selected file can be stopped by pressing STOP button.

Play it again with PLAY button. When it is playing, you can PAUSE it with a button.

Press NEXT button to select the next file from the tray.

It will be highlighted in the window as ready to use. You open a new file by pressing PLAY button. In the same way, you can view STILL and TEXT image files or play a playlist sequence.

Control Panel VKEY 100 / external keyboard – adjusting the resistance of T-Bar’s movement

On the right side of the panel a hidden inspection space is provided for that purpose. In order to remove the panel, we will use a hex screwdriver with an appropriate blade length – 11 cm. Use anti-clockwise motion and remove two screws that secure the panel.

Hold down the panel and secure the fastening screws. Remove the panel from the keyboard housing.The right hole is used for inspecting interior of the housing. The left hole is used for adjusting the T-BAR with a screwdriver.

Set the T-BAR in the middle position. An adjustment screw will appear in the hole.

Insert the screwdriver into the hole placing it on the screw head.Clockwise motion increases the resistance of T-BAR’s movement, while anti-clockwise decreases it.