Move, Rotate and Scale modes
Mode icons are placed in the upper right corner of the screen. Let’s start with a Move mode.
Each mode has its own 3D Gizmo type which appears when you select an object.
To make the user’s work easier, shortcuts ALT + Q, ALT + W, and ALT + E, allowing you to quickly switch between different 3D Gizmo modes, have been defined.
When you select the object, it highlights in red and the 3D Move Gizmo appears.
If you hook the mouse cursor on any of the arrows, you move the object in that direction. The currently used arrow highlights in yellow.
When you move the cursor into the 3D Move Gizmo, you will find a place where all 3 arrows light up. You can change all values at once with the mouse cursor there, that is move the object in all three directions. However, it is easier to set the object’s shifts in successive axes.
Setting the shifts in some axes may prove particularly difficult or even impossible with various objects due to the lack of appropriate view.
Imagine that you want your talent to move from the desk to the front. When the camera faces straight at the Talent, you will not see the Z axis at all.
However, you can change the camera view perspective with the drop-down menu at the top right side of the screen. Let’s choose View Left.
In this view, the Z axis is clearly visible, which allows for accurate positioning of a shift in this axis. Pulling the Talent forward from behind the desk, you can precisely set the position in the Z axis, and also the height in the Y axis.
In the Position section of the Settings, you can see the values showing the exact location of the object inside your studio. Figures are given in centimeters and refer to the zero point set by the studio’s designer.
Let’s enable the Rotate mode now.
In the Rotation section of the Settings, you can see numerical values showing the angles of the object’s rotation in the studio. The figures are given in degrees.
Now, let’s enable the SCALE mode.
Select the object, it will become highlighted in red and 3D Rotate Gizmo will show up on it.
f you hook the mouse cursor on any of the circles, you can rotate the object. The currently used circle highlights in yellow.
When you move the cursor into the 3D Rotate Gizmo, you will find a place where all 3 circles light up. You can change all the values at once with a mouse cursor there, that is rotate the object in all three directions. However, it is easier to rotate the object with movements on successive circles.
Just as before, you can take advantage of additional views from different camera angles, if setting any of rotations proves to be particularly difficult.
Select the object in the studio, it will become highlighted in red and 3D Scale Gizmo will show up.
If you hook the mouse cursor on any of the cubes, you can increase or decrease your object in this direction. The currently used axis with a cube highlights in yellow.
When you move the cursor into the 3D Scale Gizmo, you will find a place where all 3 axes with cubes light up. You can change all values at once with the mouse cursor there, that is change the object’s size in all three directions. However, it is easier to set the object’s size in successive axes. Flat objects, such as Talent, can be enlarged or reduced in size in X and Y axes, but there is no possibility of “stretching” it in the Z axis.
Also in this case, you can take advantage of changing the perspective to get the right view helping you to set the changes in the object correctly.